Virginia currie's portfoilo

I am Virginia Currie, a melbourne based games programmer,I've been doing games design and programming through SAE since 2022, I focus in games programming, in gameplay and mechanics but I can focus in on other aspects such as asset creation


Destiny's blade the hand that shaped fate

YEAR: Tbd

A tactical role-playing game inspired by Fire Emblem and Final Fantasy Tactics, you follow Zephyrus. A young but once-in-a-generation talent tasked with uniting the races of Nariya to take down Carmilla, you'll meet a colourful cast of characters, ranging from a mage with a crush on his god to a freedom fighter, to a samurai who moonlights as an entertainer, to a time-displaced knight all based on tarot cards,


Sunflowers

Year: 2025
Sunflowers is a HacknSlash game where you have to reach the top of the tower and "beat the boss" I did the character designs and programing.


Rat and Raccoon

YEAR: 2022

my first ever published game, my role was programmer and artist, where I made two out of the 10 micro games, Dust for prints and Lineup, I also made some of the assets influencing the design of Rat and Raccoon